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Talisman 2nd Edition Official Answers

Talisman   Expansion   Adventure   Dungeon   Timescape  City]

Talisman [Top]

    Characters:

  1. Can the Sorceress use her fourth special ability to take a follower that is an Enemy: Monster? (e.g. Could she take a Goblin from the Hobgoblin?)
    Answer: No

    Spells:

  2. Can Mesmerism be used to take a follower that is not normally a follower?
    Answer: No

    Adventures:

  3. If a Character draws the Raiders while in the Oasis does he get to pick up all of his equipment assuming he doesn't lose his turn and defeats all Enemies in the Space (the Raiders card says that the Character's possessions are placed in the Oasis immediately)?
    Answer: Yes

Expansion Set Top

    Adventures:

  1. Does the Astral Conjunction stay on the space it was drawn in until it is over (like the Blizzard does)?
    Answer: Yes
  2. Doppleganger
    1. When a Character defeats the Doppleganger, does he get to keep him to trade for additional Strength later?
      Answer: No
    2. If you use the Staff of Mastery on the Doppleganger what value is used for its strength in the next Combat you fight? Is it equal to:
      • a) Your Strength at the time you absorbed it with the Staff.
      • b) Your opponent's Strength in the next Combat you use it in.
      Answer: b
  3. Does the Patrol return Characters to:
    • a) Their Starting Space as listed on that Character's Card.
    • b) The space that they started that Turn from.
    Answer: a
  4. May Taxation be Evaded (as it has a figure on the card)?
    Answer: No!

Adventure Top

    Characters:

  1. In the first Q&A sheet you specified that the Centaur DOES get to keep Enemies killed with his bow for Strength gains. However, the Samurai, Archeologist, Space Marine, or any Character using the Archer Follower DO NOT get to do this. Does the Centaur get to keep Enemies killed with his bow?
    Answer: The first Q&A sheet is wrong. The Centaur does not get to keep the enemies for Str.

    Adventures:

  2. Familiar
    • A) How does the Familiar work? Once you give him a life and gain two Craft do you:
      • a) Immediately draw three spells and choose the one you want.
      • b) Draw three spells and choose one whenever you gain a Spell?

      Answer: b

    • B) In either case, do the two unchosen Spells go to:
      • a) The discard pile.
      • b) The top of the Spell Draw Pile.

      Answer: b

  3. If you defeat a Character who owns the Golden Statue do you:
    • a) Have to take the statue.
    • b) Take the statue only if you force the other Character to lose a Life.
    Answer: a

Dungeon Top

    Cards:

  1. May a Character strike the Gong (and thus place it on the discard pile) even if there are no other Characters on the Dungeon Board?
    Answer: Yes

    Rules:

  2. When a Character enters the Dungeon he must discard any Horses, Horse and Carts, or Warhorses that he has. Does he:
    • a) Leave them on the Space that he entered the Dungeon from (as with entering the Timescape).
    • b) leave them on the Dungeon Entrance Space.
    • c) Place them on their appropriate discard piles.
    Answer: a

Timescape Top

    Characters:

  1. Under the Archeologist's second special ability it says he may add one to his die roll on the Planetfall Space of the Timescape board. Is this supposed to read the Deathworld Space (as you don't roll a die on the Planetfall Space)?
    Answer: Yes
  2. Can the Astronaut replace any of the Objects listed under his first Special Ability if there are none left in the Timescape Purchase Deck?
    Answer: No
  3. If the Scientist uses his second Special Ability to repair the Ancient Artifact does it add four to his Strength in Combat?
    Answer: Yes

    Cards:

  4. If a Character defeats all of the Orks, can he keep them for additional Strength (they are an Event)?
    Answer: No
  5. If a Character with equal base Craft and Strength encounters the Sun Worm, does he roll randomly to determine which the Worm attacks (as per the Chinese Dragon)?
    Answer: Yes
  6. A) If a Character encounters the Warp Storm, does the turn that he drew it count as his lost Turn (as per the Talisman rules section 15:4)?
    B) If not, and he is on Planetfall, does he still get to encounter both Timescape Cards drawn?
    Answer: He encounters any other cards and misses his next turn.

City Top

    Characters:

  1. For the Valkyrie's fourth Special Ability, who are human Enemies?
    Answer: 'Pure-strain' humans only (no orks, elves, etc.).

    Special Characters:

  2. If a Character becomes one of the Special Characters does he keep his original Character's Special Abilities as well (it is not explicitly stated whether he does or not in the City rules)?
    Answer: Yes
  3. For the King's Champion's last Special Ability, should Outlaw and Raiders be replaced with Bandits?
    Answer: Yes
  4. Can the Sheriff use his fifth Special Ability, to teleport to any Space in the City:
    • a) From any other board (e.g. can he teleport from the main board, Dungeon, or Timescape to any Space on the City board).
    • b) Only while on the City board.

    Answer: b

    Adventure Cards:

  5. After the Air Elemental has moved itself and the Character encountering it to one of the two fields Spaces, must the Character then fight a Psychic Combat with it?
    Answer: Yes
  6.  
    • A) If a Character who draws Conscription opts to defeat another Character in Combat and fails to do so (either due to lack of other nearby Characters or he loses the Combat) does he get to choose one of the three remaining options to avoid Conscription?
      Answer: No
    • B) If a Character loses three turns, does the Turn that he drew Conscription on count as his first lost Turn (again, as per rule 15:4)?
      Answer: Yes
  7. Will the Cutpurse become a follower of a Character who is the Master Thief?
    Answer: Yes
  8. If a Character uses the Dancing Girl to Evade an encounter does she:
    • a) Stay on the Space that the Character used her in.
    • b) Go to the discard pile?
    Answer: b
  9. Should the Dog be a follower rather than an object (like the Dog in the Dungeon Cards)?
    Answer: Yes
  10.  
    • A) If the Dragon Master captures a Dragon for you, does the Dragon increase your carrying capacity to that of the Anti-Grav Platform or Horse and Cart (the Dragon Master's Card seems to imply this)?
      Answer: Yes
    • B) Will the Dragon carry a Warhorse?
      Answer: No!!
  11. If a Character with the Druid enters the Timescape, City, or Dungeon does he:
    • a) Leave the Druid in the Space that he entered from.
    • b) Is the Druid discarded.
    Answer: b
  12. If the Earth Elemental moves a Character to the Dungeon, must the Character then fight a Psychic Combat with it?
    Answer: Yes
  13. If a Character encounters Employment, does the Turn he drew it on count as his lost Turn (again, as per rule 15:4)?
    Answer: Yes
  14.  
    • A) If a Character loses to the Fire Elemental does he lose any Objects on a Horse and Cart?
      Answer: Yes
    • B) If so, does he lose the Horse and Cart, also?
      Answer: Yes
    • C) If a Character loses to the Fire Elemental does he lose any Objects on an Anti-Grav Platform?
      Answer: Yes
    • D) If so, does he lose the Platform, also?
      Answer: Yes
  15. If you defeat the Gambler, do any unclaimed objects:
    • a) Stay on the board.
    • b) Go to their respective discard piles.
    Answer: b
  16. If the Ghoul (Enemy: Monster), taken as a follower by the Ghoul Character, is used in Psychic Combat, and loses, is it placed on the discard pile?
    Answer: Yes
  17. If a Character is Lost, does the Turn he drew it on count as his lost Turn (again, as per rule 15:4)?
    Answer: Yes
  18. If a Character with an Urchin leaves the City, does he:
    • a) Leave the Urchin in the Space that he left the City from.
    • b) Discard the Urchin.
    Answer: b
  19. Does War remain on the City Gate for the rest of the game?
    Answer: Yes
  20.  
    • A) Will the Watch arrest a Toad (for having no Gold)?
      Answer: No
    • B) Similarly, if a Character is turned into a Toad while in the City does he have to draw for the Watch at the end of each of his Turns as a Toad (for having no Gold)?
      Answer: No
  21. If a Character loses to the Water Elemental, does he:
    • a) Choose which follower to lose.
    • b) Roll randomly.
    Answer: b

    Board:

  22. When a Character uses the Enchantress Space to enter the Timescape, does he:
    • a) Roll two dice under his starting quota of Craft and Strength (as per the Timescape rules).
    • b) Roll two dice under his current quota of Strength and Craft (as stated on the Space)?
    Answer: b

    Rules:

  23. Can a Toad rob the Bank?
    Answer: No!!!
  24. As the rules are currently written, a Character with a Warrant does not have to draw for the Watch at the end of his Turn while in the City (having a Warrant does not violate any of the statutes of the City). Is this correct?
    Answer: Yes it is. Breaking the law causes a 'hue & cry' which may bring the watch. Simply carrying a warrant will not (though you may encounter them normally).
  25. If a Character with a Warrant is defeated by another Character in Combat, that Character can opt to move the defeated Character to the Donjon Space on the City board. Does this work:
    • a) While Characters are on the City board, only.
    • b) While Characters are on the Dungeon or main board, also.
    Answer: a
  26. If a Character rolls poorly for judgement, and is forced to make an escape, does he still retain his Warrant even though he rolled for judgement?
    Answer: Yes
  27.  
    • A) If a Character draws a Horse, Warhorse, or Horse and Cart from the Adventure Deck, does he replace it with the appropriate Purchase Card (as per rule 20:1)?
      Answer: Yes
    • B) If this is the case, does any Character who draws an Adventure Card of an item that is not currently in the Purchase Deck get nothing?
      Answer: Yes
  28. Finally, when a Character enters a City location he must leave any Mules, Horses, Horse and Carts, Warhorses, or Dragons on the Street Space outside of the location. On his next Turn may the Character:
    • a) Move back to that Space automatically and reclain his Objects (as a person with the Horse may reclaim followers).
    • b) Must he roll for movement normally.
    Answer: a
 

This page was last updated on 28/10/03